Bring ideas to life
in 3D and XR
No-code, collaborative design and prototyping tool
for immersive creation across XR headsets and web.
Powerful solutions for 3D teams
Ideate, present, and experience designs together - before you build them.
Ideate together
Brainstorm in XR, instantly communicating 3D ideas to each other spatially.
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Design in 3D
Create and experience your designs in 3D with true scale and depth. Prototype interactions and workflows.
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Test & Approve
Meet in real-time and instantly align with your team. Find mistakes earlier, reduce development time, and avoid constant reworks.
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“We had been discussing the project back and forth for 30 days with no progress… but then it took us only 30 minutes to come to a decision in ShapesXR”
Andy, Principle Mixed Reality at Microsoft
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Works seamlessly with Figma
Sync all of your changes, import prototypes
Use cases across industries
Streamline workflows and turn ideas into reality
Game Level Design
Design and iterate game levels directly within VR to enhance layouts and player experiences.
UI & UX Design
Prototype and test interfaces across AR, VR, and MR applications.
Scene Planning
Map out scenes and interactions in 3D, capturing user flows and engagement points for immersive storytelling.
Character & Asset Creation
Develop and refine 3D characters, models, and assets for dynamic gameplay.
Playtesting
Simulate player interactions to test and improve user experience, retention, and usability.
Immersive Presentations
Collaborate in VR to share, discuss, and refine ideas in real-time.
Design Review
Validate designs in 3D to streamline approvals and speed up decisions.
Stakeholder Alignment
Co-create and review designs with instant feedback for team alignment.
Interactive Storyboarding
Visualize narratives in 3D to drive creative direction and decisions.
Product design
Move beyond 2D sketches to create and refine product concepts in immersive 3D.
Virtual Merchandising
Design 3D store layouts, test and refine displays to optimize product placement and shopper flow.
Interaction & Usability
Refine ergonomics, functionality, and usability with true-to-scale simulations early in the design process.
Product Testing
Test and improve in 3D with real-time feedback to ensure production-ready quality.
Virtual Exhibitions
Create immersive 3D trade shows or conference booths to showcase products, deliver engaging demos, and connect with attendees in real-time.
Immersive Showrooms
Design 3D store layouts, test and refine displays to optimize product placement and shopper flow.
MR Product Demos
Deliver interactive, mixed reality product demonstrations that showcase features, functionality, and real-world applications and scenarios.
Venue Planning
Plan and design event venues in 3D. Test layouts, evaluate spatial designs in VR, and streamline collaboration for a seamless physical execution.
Employee Onboarding
Accelerate onboarding with interactive VR modules for procedures, safety, and equipment handling.
Digital Twins
Create virtual replicas of environments or systems to analyze, optimize, and enhance training scenarios.
User Flow Testing
Validate training workflows by simulating user experiences in immersive environments.
Pitch & Present
Showcase concepts, processes, or products in dynamic, interactive 3D presentations to engage stakeholders.
Collaborate across web and XR
Access Shapes from any device
Powerful suite of easy to use tools
All the tools to you need, right in your hand (literally)
Design
Fill an infinite 3D canvas with models, shapes, strokes, text, materials, or any asset you want to import in.
Prototype
No code triggers, quickly add touch, sound, hover, and click effects to your design
Share
Collaborate together in real-time, or leave comments and notes to work asynchronously.
Present
Easily create presentations and guide stakeholders through your ideas, step by step
Export
Seamlessly export designs as .OBJ, .FBX, or .IGES files and continue development in Unity and Unreal
Integrate across your existing workflow
Integrate with Figma, Unity, and Notion - import, sync, and export, without disrupting your process.
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Enterprise ready
Shapes meets the needs of enterprise teams with top-tier security, compliance, and personalized support for large-scale projects.

Trusted by top notch XR design teams

Yinghua Yang
Spatial Design Lead, PICO
“Reviewing MR/VR/AR designs at a 1:1 scale is vital. ShapesXR, with its in-headset multiplayer editing and Unity export plugin, has significantly revolutionized my design firmly establishing itself as a leader in XR design”.
Cody Char
Sr. UX/UI Designer, TRIPP
“In VR I can whip up 10 variations of a spatial AR interface in 10 minutes without problems. ShapesXR is miles ahead of everything from flow perspective. On a desktop, you waste so much time and regressing back to 3D desktop tools is not an option for me”.
Daniel Robbins
Principal Designer, Adobe
The only way to really grapple with spatial design concepts such as UI positioning in 3D, contextual anchoring, and managing user attention, is to use apps like ShapesXR where you can very quickly mock this up and get an early understanding of how things look and feel spatially”.
Sam Hessenauer
CTO & Co-Founder, Nanome
“We are all stoked to have ShapesXR as a XR design tool now and it’s something that would have completely changed how we went about building our app if we have had it since the beginning of the company back in 2015”.
Sam Shennan
Lead Technical Artist, MasterpieceVR
“I come from a 2D background and I don’t have the 3D skills to work in Blender or Unity. Being able to map out and “feel” this new UIs and interactions we are creating for our new Quest product has been a game changer and immensely speed up our workflow”.
Andreas Connelan
Head of Design AR/VR, Logitech
“ShapesXR allows us to quickly create fully immersive scenes and populate these with key artifacts, something that traditionally has not been possible for those without the time and budget to build costly physical environments, mock ups or experience labs".
Sam Cole
CEO and Co-Founder, FitXR
“It's the first tool that has really ripped through our company and the team loves it!".
Simon Frübis
XR interaction designer, Doublepoint
"ShapesXR It's perfect for low-fidelity prototyping, collaborative storyboarding and bodystorming and it's so easy to use that it feels like Figma for 3D".
Dan Maitland
Senior UI/UX designer, CAE Healthcare
“The feeling I got when I first discovered ShapesXR was the feeling I got when I first discovered Sketch for Mac: pure joy. Finally, the right tool for the job. I cannot wait to see where ShapesXR goes from here.”
Binh Minh
Co-Founder / Art Director & Creative Technologist, A.MUSE – Interactive Design Studio
"ShapesXR It's perfect for low-fidelity prototyping, collaborative storyboarding and bodystorming and it's so easy to use that it feels like Figma for 3D".

Create the present.
Design for the future.

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