Interfaces are leaving the screen.

Next generation tooling for spatial AI agents. Coming soon from ShapesXR.

Web defined digital presence. Mobile defined app presence.
AI Wearables and spatial agents will define contextual presence. Is your brand prepared?

Design. Prototype.
Publish.

The all-in-one platform for teams to design, prototype, and publish spatial experiences.

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WHY SHAPESXR

One platform. Infinite possibilities.

No more switching between tools. Design, prototype, and publish spatial experiences in one seamless workflow.

01
Design together in 3D

Fill an infinite 3D canvas with models, shapes, and assets. Brainstorm in XR with your team, instantly communicating spatial ideas.

02
Prototype interactions, no code

Add touch, hover, click, and sound triggers to your designs. Test user flows and interactions before writing a single line of code.

03
Test and validate in context

Experience your designs at real-world scale. Use heatmaps and A/B testing to make data-driven decisions before you build.

04
Publish everywhere, instantly

Deploy to headsets, phones, and smart glasses with one click. Share live experiences with stakeholders anywhere in the world.

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From idea to reality.

Seamless workflows for teams of any size. No bespoke development required.

01

Design your scene.

Fill an infinite 3D canvas with models, shapes, strokes, text, and materials. Import assets from your existing 3D pipelines or start from scratch.

02

Prototype interactions.

Add touch, hover, click, and proximity triggers to your design. Create interactive walkthroughs and user flows — no code required.

03

Test in real context.

Experience your designs at 1:1 scale in mixed reality. Use heatmaps, A/B testing, and spatial analytics to validate before you build.

04

Publish everywhere.

Deploy your spatial experience to headsets, phones, browsers, and smart glasses. Share live with stakeholders anywhere in the world.

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SPATIAL ANALYTICS

Consumer research without
the expensive equipment.

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User testing

Run immersive A/B tests to make smarter design decisions; from product placement and packaging to ergonomics and spatial comfort.

Record user tests

See exactly where people look, walk, and dwell inside your environment.

Analyze heatmaps

Turn that attention data into actionable insights with heatmaps that reveal what truly captures focus.

FULL IMMERSIVE CONTEXT

Other tools show you a model.
Shapes lets you live inside it.

Realistic physics

Real-time collaboration

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“We had been discussing the project back and forth for 30 days with no progress…
but then it took us only 30 minutes to come to a decision in ShapesXR.”

Andy Klein

Principal Mixed Reality Designer at Microsoft

Built for enterprise.

Safe and secure
Enterprise grade security.

Your intellectual property is protected by end-to-end encryption, SOC2 compliance, and granular role-based access controls designed for teams at scale.

Easy to learn
Unparalleled support.

Despite its power, Shapes is built to be learned fast. Access tutorials, live training sessions, and a dedicated support team to get your team up and running.

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Trusted by top notch XR design teams

Yinghua Yang
Spatial Design Lead, PICO
“Reviewing MR/VR/AR designs at a 1:1 scale is vital. ShapesXR, with its in-headset multiplayer editing and Unity export plugin, has significantly revolutionized my design firmly establishing itself as a leader in XR design.”
Cody Char
Sr. UX/UI Designer, TRIPP
“In VR I can whip up 10 variations of a spatial AR interface in 10 minutes without problems. ShapesXR is miles ahead of everything from flow perspective. On a desktop, you waste so much time and regressing back to 3D desktop tools is not an option for me.”
Daniel Robbins
Principal Designer, Adobe
“The only way to really grapple with spatial design concepts such as UI positioning in 3D, contextual anchoring, and managing user attention, is to use apps like ShapesXR where you can very quickly mock this up and get an early understanding of how things look and feel spatially.”
Sam Hessenauer
CTO & Co-Founder, Nanome
“We are all stoked to have ShapesXR as a XR design tool now and it’s something that would have completely changed how we went about building our app if we have had it since the beginning of the company back in 2015.”
Sam Shennan
Lead Technical Artist, MasterpieceVR
“I come from a 2D background and I don’t have the 3D skills to work in Blender or Unity. Being able to map out and “feel” this new UIs and interactions we are creating for our new Quest product has been a game changer and immensely speed up our workflow.”
Andreas Connelan
Head of Design AR/VR, Logitech
“ShapesXR allows us to quickly create fully immersive scenes and populate these with key artifacts, something that traditionally has not been possible for those without the time and budget to build costly physical environments, mock ups or experience labs."
Sam Cole
CEO and Co-Founder, FitXR
“It's the first tool that has really ripped through our company and the team loves it!"
Alex Fletcher
Immersive Designer
“ShapesXR was absolutely key to helping us bring our design to life on a tight deadline."
Simon Frübis
XR interaction designer, Doublepoint
"ShapesXR It's perfect for low-fidelity prototyping, collaborative storyboarding and bodystorming and it's so easy to use that it feels like Figma for 3D."
Dan Maitland
Senior UI/UX designer, CAE Healthcare
“The feeling I got when I first discovered ShapesXR was the feeling I got when I first discovered Sketch for Mac: pure joy. Finally, the right tool for the job. I cannot wait to see where ShapesXR goes from here.”
Binh Minh
Co-Founder / Art Director & Creative Technologist, A.MUSE – Interactive Design Studio
"ShapesXR It's perfect for low-fidelity prototyping, collaborative storyboarding and bodystorming and it's so easy to use that it feels like Figma for 3D."

The future of spatial design.
Starts here.

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