Treeview, a leading AR/VR development studio, faced front-end implementation challenges while working on projects for the Apple Vision Pro and Meta Quest 3. They adopted ShapesXR to streamline their workflow, reducing implementation cycles from 5-10 to just 2 iterations. ShapesXR bridged the gap between 2D design representations and actual spatial interfaces, improving precision and collaboration.
AREYES studio is a creative technology studio specializing in AR/VR and digital experiences. They recently worked on Posthuman Island: a virtual exhibition featuring 20 artworks from various artists. ShapesXR was a key tool in their workflow for concept development, efficient communication among stakeholders and handover to development.
Designing mixed reality experiences is a great challenge further complicated by the need to adapt UI and UX to the physical world. The design team at TriggerXR embraced a fully spatial design approach using ShapesXR to shorten their early design phase and streamline communication and collaboration to accelerate their time to market.
Logitech designed the digital twin of a real world event entirely in VR using ShapesXR. The team was able to invite stakeholders and decision makers in VR during the process to evaluate the design spatially and greenlight the whole event that happened in Berlin in August 2022.
Creating powerful, innovative and easy to use XR apps for professionals is extremely challenging. Nanome has embraced a collaborative and iterative process to quickly ideate in real-time and find solutions to deliver a well designed and innovative product to their customers, while cutting on costs and development time.
The tools available often feel daunting and discourage newcomers from the very beginning. Learn how ShapesXR has helped introduce students to AR and VR design in a way that is fun and makes them ready to create and share prototypes in just 2 weeks.
CAE Healthcare delivers specialized educational tools that help healthcare professionals provide safe, high quality patient care. CAE’s end-to-end spectrum of simulation-based solutions includes patient, surgical and ultrasound simulators with virtual and augmented reality, centre management systems.
Ink & Fire is a VR narrative experience that revolves around 3D scans of prehistoric cave painting sites in Brazil. ShapesXR allowed the remote team to import the 3D models and design the whole flow of the application at 1:1 scale, leading to a more efficient design phase and a faster time to market.
BadVR is revolutionizing the way data is visualized by optimizing the way their remote teams leverage ShapesXR as a VR prototyping tool throughout the design process to create a truly immersive experience that’s faster and at a fraction of the cost.