Case Studies

How Simtryx Enhanced UI/UX Design of Mixed Reality Medical Training with ShapesXR

Simtryx, a XR studio focused on immersive healthcare simulations, integrated ShapesXR to enhance their design process. Using ShapesXR's prototyping tools and collaboration features, Simtryx improved their interface design workflow, ensuring accessibility and a robust user experience for the mixed reality training simulation.

How PianoVision designs UI for MR apps

ShapesXR streamlined PianoVision's design process by seamlessly integrating in their 2D design workflow, allowing intuitive positioning of the UI around the physical instrument, ultimately enhancing the user experience and supporting their mission to make learning music in MR fun and enjoyable.

Transforming Collaboration and Design in XR Game Development

CoasterMania is a mixed reality game where players design roller coasters in their living room. As the app and the team grew, they looked for better tools to design and collaborate together. ShapesXR revolutionized their workflow. They were able to create in mixed reality, improve spatial thinking, and streamline the whole UI/UX design process.

How Treeview Implements Spatial User Interfaces for Apple Vision Pro

Treeview, a leading AR/VR development studio, faced front-end implementation challenges while working on projects for the Apple Vision Pro and Meta Quest 3. They adopted ShapesXR to streamline their workflow, reducing implementation cycles from 5-10 to just 2 iterations. ShapesXR bridged the gap between 2D design representations and actual spatial interfaces, improving precision and collaboration.

How antwerpes ag accelerate design and communication for XR

German-based healthcare agency, antwerpes ag showcased their MR expertise at DMEXCO, a leading digital marketing event in Europe. They designed a demo app using ShapesXR, reducing the need for developers and streamlining the UX process.

How AREYES studio designs Metaverse spaces

AREYES studio is a creative technology studio specializing in AR/VR and digital experiences. They recently worked on Posthuman Island: a virtual exhibition featuring 20 artworks from various artists. ShapesXR was a key tool in their workflow for concept development, efficient communication among stakeholders and handover to development.

How TriggerXR designs for Mixed Reality

Designing mixed reality experiences is a great challenge further complicated by the need to adapt UI and UX to the physical world. The design team at TriggerXR embraced a fully spatial design approach using ShapesXR to shorten their early design phase and streamline communication and collaboration to accelerate their time to market.

How Logitech design for the real world in VR

Logitech designed the digital twin of a real world event entirely in VR using ShapesXR. The team was able to invite stakeholders and decision makers in VR during the process to evaluate the design spatially and greenlight the whole event that happened in Berlin in August 2022.

ShapesXR unlocks a brand new way of designing mixed reality apps

Creating powerful, innovative and easy to use XR apps for professionals is extremely challenging. Nanome has embraced a collaborative and iterative process to quickly ideate in real-time and find solutions to deliver a well designed and innovative product to their customers, while cutting on costs and development time.

Learning XR got easier and more accessible thanks to ShapesXR

The tools available often feel daunting and discourage newcomers from the very beginning. Learn how ShapesXR has helped introduce students to AR and VR design in a way that is fun and makes them ready to create and share prototypes in just 2 weeks.

Designing immersive experiences for the healthcare industry

CAE Healthcare delivers specialized educational tools that help healthcare professionals provide safe, high quality patient care. CAE’s end-to-end spectrum of simulation-based solutions includes patient, surgical and ultrasound simulators with virtual and augmented reality, centre management systems.

Using ShapesXR to Design Spatial Learning Experiences

Prisms leverages spatial creation tools to streamline communication during the design process and unlock real-time spatial collaboration in VR.

From 3D Scans to Unreal Engine… Through ShapesXR

Ink & Fire is a VR narrative experience that revolves around 3D scans of prehistoric cave painting sites in Brazil. ShapesXR allowed the remote team to import the 3D models and design the whole flow of the application at 1:1 scale, leading to a more efficient design phase and a faster time to market.

Faster design of spatial data interfaces for enterprise use cases

BadVR is revolutionizing the way data is visualized by optimizing the way their remote teams leverage ShapesXR as a VR prototyping tool throughout the design process to create a truly immersive experience that’s faster and at a fraction of the cost.