The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
This update represents a stepping stone for a brand new way for XR teams to design immersive apps and games together in real-time across XR devices AND…… the web 🤯 Yes, you read that right!
Watch our product video to see what's new in Shapes 2.0, and check out this summary for detailed insights on every new feature.
With the addition of the web editor Shapes 2.0 becomes fully cross-platform. This means team members can now design, prototype, and collaborate from any platform with a consistent UI and UX. You can start in your VR headset, and pick up where you left off on the web seamlessly. Invite teammates or clients without a headset to live design reviews on the web and experience the full power of spatial presentations and real-time feedback across any device.
We have added new triggers to help you design higher-fidelity prototypes that will impress your team AND make you more independent from those busy developers 😉. Some of them include object-related triggers like touch, look or hide/show, haptics and change state. On top of that Shapes 2.0 now also supports mp3 and WAV, because “ What is a prototype without sounds?🎶. Sound effects can in fact be linked to triggers to elevate your design to the next level.
We have added a new library of fully procedural primitives to make the creation of complex spaces and UIs easier and more accurate. On top of that, you can now count on several asset packs with baked ambient occlusion that look gorgeous ✨. Some of the packs include UI (with hundreds of icons and elements), industrial and medical assets and more!
We have reimagined the entire UI architecture of Shapes 2.0 to make it easier to learn and more scalable as we add new exciting features. This comes with highly awaited features like the custom inspector, to give designers more control over the creative process and a more reliable and powerful object selection and manipulation system that we have been testing closely with many of you over the last weeks.
We know this might be a big step for many and in case you have an important meeting ahead remember that you can switch back to ShapesXR 1.0 directly in the store. Just scroll down to the "Version" section and select Shapes 1.0 from the drop-down menu.
We have been working hard to make ShapesXR 2.0 the best tool for designing spatial apps and games and we are excited to make it available to a broader design community, regardless of the access to hardware and for the first time unlocking real-time co-design and co-editing across XR and web.
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.