The future of media consumption in the Metaverse
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With lighter headsets on the horizon, the number of ways in which users might consume media in the future are endless! So for our latest contest, we asked ShapesXR users to come up with innovative prototypes for mixed reality applications that suggest new and exciting ways in which people might consume media in the metaverse.
We asked designers to consider how media consumption, in a mixed reality environment, would adapt to real world spaces, integrate social interaction, and enhance the overall experience for users.
On December 16th, five finalists presented their prototypes, LIVE from ShapesXR, to a panel of industry professionals from Netflix, Meta, and Google.
Audience members tuned in from around the world via YouTube live to watch each finalist take to the virtual stage to present their ShapesXR design for a mixed reality application that innovated a new and creative way for users to consume media in the future.
Each finalist had five minutes to present their project, and our three winners were announced at the conclusion of the event.
We have been hard at work and gathered countless feedback to ensure this game-changing feature feels familiar and easy to use while giving you the flexibility to turn your designs into stunning high-fidelity presentations and prototypes.
You can just set a start and end state, and all objects and UI elements in your scene will be animated seamlessly. This also includes their properties like size, shape and materials.
To give you control and flexibility, we've added several animation presets (like ease-in, ease-out, linear) and new auto-generated thumbnails for your frames. You can also adjust the transition timing to get the desired effect and experience your design before writing a single line of code.
We have created many new sample spaces and upgraded some of the old ones to give you a taste of some of the new capabilities unlocked by this new feature. Just check out the sample section with examples of animated UI, training scenarios, spatial shopping experiences and more!
We have considerably improved our web editor, and it has become more powerful than ever. Now, even without a VR or MR headset, you can bring your design to life directly from the web, seamlessly transition to headset when needed and collaborate with teammates in a shared 3D space.
Do you want to know more and ask us questions LIVE? Join this session with Michael Markman, our Head of Design, and Cody Char, Director of Product Design at TRIPP, to learn how to bring your design to life within minutes.
Diego is an AR & VR developer graduate student, electrical engineer, and an avionics technician.
Diego designed an application that suggested ways in which airline passengers could consume media during flight. Mixed reality tabletop games that you could play with other passengers, real-time map overlays that one could view while looking out the window, and 360 flight cameras accessible via users' headsets were just a few of Diego's exciting ideas.
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Imtissal is an immersive designer and came up with an innovative way of incorporating mixed reality into the analog experience of reading a magazine. For her design she showed how an MR application could be used to dramatically enhance the experience of reading National Geographic. Imtissal incorporated sidebar overlays, audio cues, and even an interactive 3D model of the solar system into her design.
Michael is a senior XR designer and prototyper. Michael prototyped a social media, mixed reality application called Portals. Portals would allow users to interact with short form media content in highly immersive ways. Not only could users watch portal content in AR, they could create volumetric immersive content directly from their phones.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Andrew is a content creator, XR developer, digital strategist, and world builder at CineConcerts. Andrew's highly immersive design would transport audiences into virtual concert halls, where they’d be fully immersed in live orchestra performances of scores from popular movies, all while watching the films unfold on giant virtual screens.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.