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Articles

Introducing the ShapesXR Design Database

Why design in a headset

Designing on Top of the Real World Instead of the Computer

Find Your Design Faster by Designing in the Medium

How designing for XR is different

An Introduction to the Spatial Medium

Choosing the Right Size and Distance for UI

With XR, Your Head is the Camera

Understanding Spatial Awareness in XR

Eye gaze & the next wave of user interfaces

Four Ways to Share Space in XR

Articles
Introducing the ShapesXR Design Database
Introducing the ShapesXR Design Database
Introducing the ShapesXR Design Database NEW
Why design in a headset
Heading
Find Your Design Faster by Designing in the Medium
Find Your Design Faster by Designing in the Medium
Find Your Design Faster by Designing in the Medium
Designing on Top of the Real World Instead of the Computer
Designing on Top of the Real World Instead of the Computer NEW
Designing on Top of the Real World Instead of the Computer NEW
How designing for XR is different
An Introduction to the Spatial Medium
An Introduction to the Spatial Medium
Choosing the Right Size and Distance for UI
Choosing the Right Size and Distance for UI
With XR, Your Head is the Camera
With XR, Your Head is the Camera
Understanding Spatial Awareness in XR
Understanding Spatial Awareness in XR
Eye gaze & the next wave of user interfaces
Eye gaze & the next wave of user interfaces
Four Ways to Share Space in XR
Four Ways to Share Space in XR NEW
L+R's spatial computing workflow for Printemps New York's interactive signage design
Accelerating Medical VR Training Design with ShapesXR
Streamlining XR Training Design: How NXR Accelerated Prototyping and Stakeholder Buy-in with ShapesXR
How Bellevue College empowers students with the presentation tools of the future
How Kluge interactive brought back the 1980s in Synth Riders
How Catalyst XR Used ShapesXR to Revolutionize Adidas' City2Surf Activation
Take 2D Apps To Quest - A Journey to Turn Mobile Developers into XR Innovators
An inside look at Pencil: the MR apps that teaches you how to draw
How Simtryx Enhanced UI/UX Design of Mixed Reality Medical Training with ShapesXR
How PianoVision designs UI for MR apps
Transforming Collaboration and Design in XR Game Development
How Treeview Implements Spatial User Interfaces for Apple Vision Pro
How antwerpes ag accelerate design and communication for XR
How AREYES studio designs Metaverse spaces
How TriggerXR designs for Mixed Reality
How Logitech design for the real world in VR
ShapesXR unlocks a brand new way of designing mixed reality apps
Learning XR got easier and more accessible thanks to ShapesXR
Designing immersive experiences for the healthcare industry
Using ShapesXR to Design Spatial Learning Experiences
VRXP and Studio KwO XR
BadVR
How to design in XR
Bodystorming Spatial Apps
Bodystorming Spatial Apps
Inga Petryaevskaya

Founder, CEO at ShapesXR

Introducing the ShapesXR Design Database

January 9, 2024

Humans see the world in 3D: with depth, dimension, and volume. We are spatial creatures. And until recently we have interacted with with our technology in two dimensions, flat portals into a digital world. But the age of spatial computing is upon us. The launch of the Quest 3, Magic Leap 2, and the Apple Vision Pro mark a key moment where we can mix these realities. Bringing the digital world into our real world and enabling us to interact naturally with our digital content and with each other. 

The hardware is now to a point where it is comfortable, affordable, and powerful. So finally this is the time to build content, the spatial content utilizing the full potential and power of immersive media and blended realities. 

ShapesXR’s mission is to accelerate the adoption of spatial computing by enabling teams to find the killer apps, create content, and design the next wave of computing platforms. We are writing this blog to can help teams ramp up their spatial computing capabilities. Our designers and experts will be adding to this knowledge database in the coming year, so check back regularly as we add more content. We are also working on spatial learning models that allow you to get hands-on learning experiences inside ShapesXR. 

You’ll learn how to accelerate your design process by designing inside inside the medium, the unique aspects designing for XR, how to present and pitch your spatial ideas, how to bring your idea to life through prototyping, how to test your ideas, and so much more.

As we are moving from looking at content on a flat screen to being inside the content and experiencing it, from the content being in front of us to the content being everywhere around us, it is important to dive deeper into major design challenges, understand the friction points, limitations and incredible opportunities that this new medium unlocks. There is no doubt that spatial computing is going to change the way we learn, work, and entertain. We just need these apps to appear. 

Anyone can build the next killer app for spatial computing. Let it be YOU.This blog aims to help you succeed in building that app.

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Four Ways to Share Space in XR

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